Skip to content
Media 0 for listing Audio Reactive FX 03

Description

Audio Reactive FX 03 is a dynamic Niagara particle effects pack designed to enhance your music experience. With a focus on using textures to create captivating shapes and colors, this asset pack is ideal for live music events or music videos. It offers endless possibilities for customization, allowing you to easily create unique visual effects that are perfectly in sync with your music. The included utility blueprints for audio capture and playback make it simple to add a dynamic and engaging audio-visual element to your performances. Elevate your music and bring your visuals to life with Audio Reactive FX 03.

Audio Reactive FX 03 is an asset pack that offers a comprehensive collection of 41 Niagara particle effects. This modular asset pack is built with versatility in mind, providing you with a wealth of additional Niagara modules, materials, and material functions that can be easily reused. The effect materials are procedurally generated, which means that you can replace meshes with ease, without worrying about UV mapping. With its full feature list, Audio Reactive FX 03 is the perfect tool for creating stunning visual effects that perfectly complement your music.

Discord:

https://discord.gg/nTfJUSgyhw

Detailed Overview & Update for UE 5.2

https://youtu.be/YBPv6qlwAf0

Tutorial - Audio Reactive Music Video + ffmpeg

https://youtu.be/jEPXjyjTr50

Demo Video:

https://youtu.be/q5PCH7twMZ8

Overview Video:

https://youtu.be/tVzbjH8JC8s

The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.

Changelog

Update 1.1 (ONLY AVAILABLE FROM UE 5.2 AND UP)

  • added 22 new variations of the effects
  • added demo map for rendering with movie render queue
  • added render settings & render queue for rendering
  • improved niagara module scripts to allow manual timing in level sequences
  • improved performance on ribbons

Troubleshooting

Audio reactive niagara systems can not be used in UE 5.2 due to a bug. You need to upgrade to 5.2.1 for it to work again.

In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.

see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4

see status of the official issue: https://issues.unrealengine.com/issue/UE-152571

Included formats

  • logo of Unreal Engine format