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Media 0 for listing Skull Ball

Description

Bonemancer's Skull Ball is a modular asset pack that comes with skins and modular features like "bone mortar", "Shell" and inner "organ". Also asset's very capable Material gives wide control over its look. This asset is part of Bonemancer Series

Skull Ball Asset Features:

  • Physcally dynamic, BP build with around physical features.

  • Explosion

  • Magnetic force for bones. (adds force for manually or randomly selected bones)

  • UI feedback for relax-tight rate to easy understanding and setting characters physical features.

  • Small features like: relax on fall, relax on hit taken and more.

  • Fire fx (added fire from started content to show potential usage with particle effects.)

  • Modularity: you can add Shell, organ, inner light, fire, different mortars and morphs to your character in pre-game settings of character.

  • Shell cover: this feature adds a transculent shell cover to character. Comes with own advanced material.

  • 16 SKM: (1 main character, 5 mortar, 5 organ, 5 Shell)

  • Skins: 2 bone skins, normal and "oldy"; 2 blood skins, standard and dark-gore; 2 mortar skins.

  • 4K textures for main textures and 2K for tileable textures.

  • 9 Morphs for some customization like vampire fangs, horns or spikes.

  • BPs: Asset comes with ready to use Blueprint that covers some future usage areas. You can use it and adapt it.

  • Ultimate material with rich settings like dirt, cracks, runes, blood, ao, emission and more. Also mortar mesh have own tri-planar advanced material.

  • Simple game menu

  • Bonus 1: magnitar and Obstacle BP's. obstacle already set to give damage to demonstrate relax on damage configuration.

  • Bonus 2: Some potential future work done for you. like on damage relax, fall relax and some other small features.

  • future updates: this asset will get updates like all my other assets. this updates brings new anims, FX, meshes and many more depends on feedbacks that buyers gives.

Detailed Asset Preview

Material details can be seen here (same material provided for all bonemancer series assets.)

Authors Support purpose ONLY chat for current and potential customers: Discord

Fictional Backstory:

... in old times, there was only Necromancers and their passion was for all kind of undead. But flow of time bringed factions to world of necromancy! They was separated and grouped by their most reliable guides, their passions! Bonemancer's passion was not for death itself or for undead. Their passion was is beyond decay and death! some of them passionate fossils, and some others only fresh bones... but its always Bones, all kind of bones... They rebuilds, reshapes, and even reforges bones! ...and sometimes doesn't matter owner of those bones alive or not!

Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26. preview video done in UE4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

Included formats

  • logo of Unreal Engine format