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Media 0 for listing BuildingGenerator

Description

Building Type and Shape Configuration:

  • Supports multiple building types: Residential, Commercial, and Industrial.
  • Allows generation of buildings in different shapes: Circle, Rectangle, Triangle, and Hexagon.

Flexible Building Parameters:

  • Customize each building with a variety of static meshes.
  • Define minimum distances between buildings to avoid overcrowding.
  • Enable random rotation for buildings to create a more organic layout.
  • Specify height variations for more dynamic building appearances.

Randomized Town Generation:

  • Generates a random number of buildings within a specified range.
  • Randomly selects building types and shapes based on provided configurations.
  • Places buildings within a defined town radius, ensuring even distribution for shapes like circles and triangles.

Terrain and Collision Handling:

  • Adjusts spawn locations to conform to the landscape height.
  • Ensures buildings are not obstructed by other objects in the world.
  • Validates locations to maintain minimum distance between buildings.

Included formats

  • logo of Unreal Engine format