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Media 0 for listing Blueprint EditInlineNew

Description

The Blueprint Editor now has new features for editing in-line blueprint classes and blueprint variables. To enable the EditInlineNew feature, simply select a checkbox within the blueprint. No longer do you need to define the EditInlineNew or instantiate variables in C++.

EditInlineNew: This affects the behavior of the property editor. Classes (C++ classes or blueprint classes) can be constructed from the "Edit Inline New" button.

Included formats

  • logo of Unreal Engine format