Description
Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Videos:
Brushify - Sci-Fi Buildings Showcase Video and Tutorial
Brushify - Beginner Tutorial in Unreal Engine 5
Create realistic Sci-Fi cities from modular assets with the Sci-Fi Buildings Pack.
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
- Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
- Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
- Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
- The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
Included formats
- versions