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Media 0 for listing EosSession

Description

Only use the blueprint to access the Epic Online System platform, create a multiplayer online session, and use the EOS platform to log in as a third party to obtain EOS platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the EOS  platform has the following advantages:

1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++

2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,

Supports multi-level switching at the same time

3: Simplified demo display, but includes basic functions

4: Support LAN

Included formats

  • logo of Unreal Engine format