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Media 0 for listing AI Cover System

Description

The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic - no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.

The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.

The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.

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Cover System Preview Video

Documentation: Online PDF

Cover mechanics example project: Download Here

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Discord

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What is new? (Update 1.4)

  • Added partitioning support.

  • Added support for static cover bakes.

  • New threading model.

  • Note that the update is available only for UE 5.3, please check the updated documentation.

Included formats

  • logo of Unreal Engine format