You will get 183 Game Ready Grass Assets:
- Grass_Long
- Grass_Middle
- Grass_Short
- Grass_Flowers
- Grass_Clusters
Video Presentation - here
- Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
- Use BaseColor MaskTint, Gradient, Desaturation, and Emmisive for different mesh colors.
- All plants have SSS masks.
- All plants have lightmaps.