Description
This asset pack includes "clothing" skeletal meshes skinned to the MetaHuman "Male Medium & Tall Underweight" and "Female Medium & Tall Underweight" skeletons. Material uses a texture editor to allow user color customization.
How to Apply to your Metahuman : (Suit)
- Make sure your metahuman isn't wearing anything.
- Drag and drop your metahuman into your level inside unreal engine.
- Open your metahuman blueprint.
- Look for LOD Sync (Forced LOD), replace the number with 0.
- Click Torso.
- Drag one of those military suit (skeletal mesh) to your metahuman torso (there's a box called skeletal mesh).
- Save & Compile.
- Done.
How to Apply to your Metahuman : (Helmet)
- Take off your metahuman hair or you can use very short hair.
- Search for a helmet male/female (skeletal mesh) on the content tab.
- Click it.
- Open your metahuman blueprint.
- Click "Add" on the left corner on your screen.
- Add "SK_Helmet" skeletal mesh
- Drag it to the body section.
- On the properties tab (right side of the screen) click on search parent socket.
- Choose "Head"
- Adjust the position of the helmet with your metahuman head.
- Save & Compile.
How to Apply to your Metahuman : (Vest)
- Search for a vest male/female (skeletal mesh) on the content tab.
- Click it.
- Open your metahuman blueprint.
- Click "Add" on the left corner on your screen.
- Add "SK_Vest" skeletal mesh
- Drag it to the body section.
- On the properties tab (right side of the screen) click on search parent socket.
- Choose "Spine 1"
- Last but not least, adjust the position of the vest with your metahuman chest.
Included formats
- versions