Description
This scene depicts a Charming Wizards House Street Scene, anime-style, Ghibli inspired, Utilizing Nanite Tessellation, Material blending and tile-able materials.
The scene was developed to produce a painterly look, without using any post process effects. the painterly style of the materials comes from the tile-able materials, with sculpted meshes and mesh painted material blends. presenting technique to achieve a simple ghbili inspired look.
The Scene is purpose built for the few Camera shots and is not expected to be a full 360 Environment.
The scene is to help inspire the method and creation of stylized Anime scenes.
Contact for mentorship if needed
Required Plugins (Shipped with UE5+)(enable this plugins for your project)
Volumetrics
Nanite Displaced Mesh (NaniteDisplacedMesh)
This product supports Nanite for Unreal Engine 5.0+ Documentation
This product supports Lumen for Unreal Engine 5.0+ Documentation
Enable Nanite Displacement for the project / Scene:
Step 1:
Go to your project folder -> Config Folder
Open DefaultEngine.ini
Go to the line "[/Script/Engine.RendererSettings]" and underneath place these two lines, restart editor if open:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
Step 2:
Incase Nanite displacement is still not functioning on Roofs, Bricks and Cobble stone floor
Open the Master Material "MM_MainVertexColor_02"
On the left side menu, look for the section "Nanite"
And Enable "Enable Tessellation"
Included formats
- versions