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Media 0 for listing Charming Wizard's House - Stylized Street Scene

Description

YouTube Fly Through

This scene depicts a Charming Wizards House Street Scene, anime-style, Ghibli inspired, Utilizing Nanite Tessellation, Material blending and tile-able materials.

The scene was developed to produce a painterly look, without using any post process effects. the painterly style of the materials comes from the tile-able materials, with sculpted meshes and mesh painted material blends. presenting technique to achieve a simple ghbili inspired look.

The Scene is purpose built for the few Camera shots and is not expected to be a full 360 Environment.

The scene is to help inspire the method and creation of stylized Anime scenes.

Contact for mentorship if needed

Required Plugins (Shipped with UE5+)(enable this plugins for your project)

  • Volumetrics

  • Nanite Displaced Mesh (NaniteDisplacedMesh)

This product supports Nanite for Unreal Engine 5.0+ Documentation

This product supports Lumen for Unreal Engine 5.0+ Documentation

Enable Nanite Displacement for the project / Scene:

Step 1:

Go to your project folder -> Config Folder

Open DefaultEngine.ini

Go to the line "[/Script/Engine.RendererSettings]" and underneath place these two lines, restart editor if open:

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

Step 2: 

Incase Nanite displacement is still not functioning on Roofs, Bricks and Cobble stone floor

Open the Master Material "MM_MainVertexColor_02"

On the left side menu, look for the section "Nanite"

And Enable "Enable Tessellation"

Included formats

  • logo of Unreal Engine format