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Media 0 for listing Procedural Instance Spawner

Description

The Procedural Instance Spawner is made to enrich game environments through procedural spawning.

The spawner utilizes background threads to minimize performance impact and is fully deterministic.

Includes blueprint functions for removal of spawned meshes in runtime.

Environment showcase video https://www.youtube.com/watch?v=fgqv0I9QYVU

Video tutorial - Get started using the plugin https://www.youtube.com/watch?v=qmq-x-SIxfY

Environment showcase video 2 - Large spruce forest https://www.youtube.com/watch?v=IPl7e7rRMvA

Timelapse of creating a forest environment using the Procedural Instance Spawner plugin https://youtu.be/53bbzv8ATD4

Features:

  • Runtime spawning

  • Utilizes background threads

  • Hierarchical synchronization enabling complex worlds

  • Support for Large World Coordinates

  • Accurate collision and proximity tests

  • Filter spawning by object types to spawn on, object types to spawn under and object types that blocks spawning

  • Center spawning around active camera, world location or a specified actor

  • Advanced settings for rotation, scaling and height offset of spawned instances

  • Settings for spawn filtering includes: Height interval, Slope intervals, Collision checks, Sphere traces, Object Proximity, Cluster filtering and filtering by Surface Type/Landscape Layer

  • Presets to immediately get going

  • Settings that allow for fine tweaking

  • Prepared for adding of custom spawn point filtering and/or function for finding spawn points

Includes Blueprint functions: Regenerate, Remove Spawned, Reset Removed, Remove Instance, Remove Overlapped Instances, Get Spawner Data, Load Instances From Data Structure.

For more information please check out the Documentation

Updates:

Version 1.3 - Bug fixes and added setting for including objects with mobility set to Movable when tracing (Off by default).

Version 1.2 - Significant generation speedup!

(After updating to the new version, please regenerate the spawners to ensure optimal performance. This will prevent duplication of instances spawned with previous versions.)

Version 1.1 - Added support for filtering by Surface Types.

Included formats

  • logo of Unreal Engine format