Description
I'm currently working on porting this asset to UE5. Its coming soon! Thank you for your patience :)
The Procedural Park allows you to create a fully customizable park by using any asset of your choosing.
Main Features:
Customize all meshes and BPs used in the park
Specify the size of the park and the number of entrances
Customize the paths created - including path style (how curvy they are) and whether they carve the terrain or align to it
Customize how many Central Actors appear and change their positions to your liking
Customize path props that appear - fixed props (appear at a certain distance) and random path props (random appearance along each path).
Spawn random area props that can spawn in a random location in the park, or near a random path or random central actor. You can also create a path to these props
Spawn grass and flowers easily
Spawn different types of foliage with percent chance to spawn to get the look you want
Spawn additional props like rocks, butterflies, etc to give your park the final touches
Spawn a wind actor and birds to complete the park creation
Convert all foliage and mesh props to Hierarchical Instanced Static Meshes for best performance
Park can use a standard landscape or a custom "floor" mesh to spawn depending on your needs
Park can use landscape layers to remove foliage from paths and props
Park supports water bodies like rivers and lakes!
Bonuses:
River tool - quickly carve rivers into your landscape!
Fence Tool - create a simple spline-based fence
Water Walk-way - Spline-based water walkway
Props Included:
3 fountain models with water particle effects
Physics-based Swing Set
Physics-based See-Saw
Physics-based Merry-Go-Round
Fully functional bathroom BP with bathrooms for men and women
Physics-based flags
Gazebo
Picnic table
Park bench
Park light
Pathway and bridge meshes
Water Walk-way
Fence
Included formats
- versions