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Media 0 for listing Frostholm Mountains Stylized

Description

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 1/16 of it, the mountains.

To see more here's the PROMOTIONAL VIDEO.

FEATURES

Assets

This part of the product targets the mountains of this world. You'll find 4 variants for each of the 4 mountain types in the form of static mesh, including :

  1. Classic : more recurring shapes, such as triangles.
  2. Bulk : Bigger, blocky shapes that contain lots of snow.
  3. Terraced : Staircase shapes, which make platforms. 
  4. Peak : Fine shapes, more for peaks and aggressive angles.

Materials

For materials, each mountain contains its own materials instances (snow and cliff), which means you can readjust parameters such as :

Snow :

  • Global Snow Ambiant Occlusion Color, Power and Range.
  • Glacier Power and Range
  • Choice of the primary snow Material (4 variants).
  • Control of the textures Occlusion, Emissive, Opacity and Size.

Cliff :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
  • Choice of the primary Cliff Material (4 variants).
  • Choice of the secondary Cliff Material (4 variants).
  • Snow amount on the cliff and angle.
  • Control of the textures Occlusion, Emissive, Opacity and Size.

Brushes

In case you'd also like to create heightmaps, each of the mountains also has its own brush version.

REQUIREMENTS

  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.
  • Project weight : 3,65 Go.

Included formats

  • logo of Unreal Engine format