Description
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 1/16 of it, the mountains.
To see more here's the PROMOTIONAL VIDEO.
FEATURES
Assets
This part of the product targets the mountains of this world. You'll find 4 variants for each of the 4 mountain types in the form of static mesh, including :
- Classic : more recurring shapes, such as triangles.
- Bulk : Bigger, blocky shapes that contain lots of snow.
- Terraced : Staircase shapes, which make platforms.
- Peak : Fine shapes, more for peaks and aggressive angles.
Materials
For materials, each mountain contains its own materials instances (snow and cliff), which means you can readjust parameters such as :
Snow :
- Global Snow Ambiant Occlusion Color, Power and Range.
- Glacier Power and Range
- Choice of the primary snow Material (4 variants).
- Control of the textures Occlusion, Emissive, Opacity and Size.
Cliff :
- Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
- Choice of the primary Cliff Material (4 variants).
- Choice of the secondary Cliff Material (4 variants).
- Snow amount on the cliff and angle.
- Control of the textures Occlusion, Emissive, Opacity and Size.
Brushes
In case you'd also like to create heightmaps, each of the mountains also has its own brush version.
REQUIREMENTS
Included formats
- versions