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Media 0 for listing Spearwoman

Description

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GAME CHARACTER "Spearwoman"

The character has modular clothes, armor, body.

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  • RIG

The character has a detailed facial rig.

For this, the character was equipped with additional bones:

chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.

and also there are additional bones for breast, bow, fabric front, fabric back, decoration, strap, weapons, ponytail.

"The skeleton has a matching hierarchy and bone name with the engine standards.

This makes it easy to make retargeted animations."

  • TEXTURES

Number of PBR skins: 2

Number of texture sets: 9

Number of textures: 49

"All textures are high resolution in 4k.

We mainly use the TARGA format.

The format is high quality, but takes up a lot of space.

If necessary, you can compress the format of textures.

Or ask us to do so."

  • MESH

Number of mesh parts: 24

Number of LOD: 1

Morphs: No

Number of polygons: 29924

This is the total number of polygons,

it will change depending on the assembled character parts.

note:

The skirt and front fabric are worn separately.

It is not possible to wear them together. 

  • CHARACTER CUSTOMIZATION

Rag Doll/Physical Asset: Yes

Cloth Physics: Yes

Modular: Yes

ID Map: No

Rigid Body Dynamics: Yes

“Modeling the motion of different parts of the character when moving”

Materials/Materials Instance: Yes (15/14) qty.

"with the ability to up customize textures"

Blueprints: Yes (for UE).

"Epic Third Person Anims used for demo purposes"

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Please feel free to ask questions or express your wishes.

I am always open for communication.

And I value your opinion.

Included formats

  • logo of Unreal Engine format