Description
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GAME CHARACTER "Spearwoman"
The character has modular clothes, armor, body.
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
and also there are additional bones for breast, bow, fabric front, fabric back, decoration, strap, weapons, ponytail.
"The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations."
TEXTURES
Number of PBR skins: 2
Number of texture sets: 9
Number of textures: 49
"All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so."
MESH
Number of mesh parts: 24
Number of LOD: 1
Morphs: No
Number of polygons: 29924
This is the total number of polygons,
it will change depending on the assembled character parts.
note:
The skirt and front fabric are worn separately.
It is not possible to wear them together.
CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: Yes
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Instance: Yes (15/14) qty.
"with the ability to up customize textures"
Blueprints: Yes (for UE).
"Epic Third Person Anims used for demo purposes"
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Please feel free to ask questions or express your wishes.
I am always open for communication.
And I value your opinion.
Included formats
- versions