Description
The Marquee Selection Plugin provides a simple and intuitive way to select multiple objects in games. It utilizes a DynamicOctree for efficient selection processing of thousand Objects and operates on a separate thread to ensure high performance. The plugin is designed for game development and offers an easy-to-use interface for game developers to implement selection functionality.
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Examples:
- YouTube video: Windows Example | Android Example
- Example Build Project: Windows Build
- Example Project: 5.1 | 5.2 | 5.3 | 5.4
- Documentation: Link
- Forum: Link
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Features:
- To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy.
- Collision is used only to determine the object's shape, and the physics functionality can be (or needs) disabled for optimization. You can also use your collision shapes
- When dealing with many objects, the plugin utilizes a modified Dynamic Octree to optimize performance, drastically improving processing speed.
- The main part of the code is processed in a separate thread, ensuring high performance.
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Included formats
- versions