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Media 0 for listing Orc Realistic 08

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=xGU9IA3fKao

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

6 Pre Made Characters!

2 Weapons!

Character: tris 35 772 - 51 582 , verts 21 728 - 33 119

Axe: tris 1 998 , verts 1 212

Hooked Axe: tris 1 838, verts 1 125

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_SideArmor_L, u_SideArmor_R

PBR Textures Metal/Roughness

4K Textures - Body, Armor, Outfit, Weapon

1K Textures - Eyes, Hair

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

6 Texture sets - Body, Armor, Outfit, Weapon, Eyes, Hair

9 Morph Targets

Body Skin has 5 Color Variations

Body has 2 types of Scars

Armor has 5 Color Variations

Cloth has 5 Color Variations

Eyes have 13 Color Variations

Eye Color can be selected separately for each Eye

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 6 premade Characters

  • 28 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • Jaw and Eyes are movable by the additional bones

  • You can mix all colors separately with the Material Instances

  • 9 Morph Targets

  • 2 Weapons - Axe and Hooked Axe

  • Side Armor is Simulated and have Additional Bones

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Included formats

  • logo of Unreal Engine format
  • logo of Unity format