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Media 0 for listing Corgi Foliage Painter - Instanced Rendering for Unity's BiRP/URP/HDRP

Description

Quickly and easily paint any foliage on any terrain or arbitrary meshes.

~Documentation Here~

~Forum Thread Here~

Features

  • Simple and easy to use. Follow the documentation to drop in a few scripts and start painting your dream foliage right away.

  • Highly optimized rendering system, with tooling available to make it EVEN FASTER for those hardcore shader wizards out there.

  • Has several paint modes available so that you can paint on anything! Includes arbitrary plane painting, painting on raw meshes in the scene, and painting on colliders with layer masks.

  • Supports both local and world space foliage groups. Want a mossy car? Prefabs are fully supported!

  • Multiple brush modes available. You can create high precision designs, or randomly scatter your rocks or grass anywhere and everywhere with just a few clicks.

  • Painting over existing data is fully supported, including opacity and feathering options for those micro tweaking fantasies.

  • Includes a data browser in each foliage group so you can control every tiny detail of every blade of grass, if your heart desires.

  • Comes with a ShaderGraph example of simple but beautiful grass, so you can start painting immediately. Please note: this plugin is intended to be a tool for placing foliage you have either made or gotten from outside sources, it's not intended to be a model pack or anything like that. You'll need to get some high quality rocks to drop in!

  • Works with all three of the major render pipelines. Built in, URP, and HDRP!

  • Simple scripting API for programmers.

  • Includes FULL SOURCE CODE

  • Juicy support. Hit me up any time if you run into any issues! Contact info in the documentation linked above.

Included formats

  • logo of Unity format