Description
Quickly and easily paint any foliage on any terrain or arbitrary meshes.
Features
Simple and easy to use. Follow the documentation to drop in a few scripts and start painting your dream foliage right away.
Highly optimized rendering system, with tooling available to make it EVEN FASTER for those hardcore shader wizards out there.
Has several paint modes available so that you can paint on anything! Includes arbitrary plane painting, painting on raw meshes in the scene, and painting on colliders with layer masks.
Supports both local and world space foliage groups. Want a mossy car? Prefabs are fully supported!
Multiple brush modes available. You can create high precision designs, or randomly scatter your rocks or grass anywhere and everywhere with just a few clicks.
Painting over existing data is fully supported, including opacity and feathering options for those micro tweaking fantasies.
Includes a data browser in each foliage group so you can control every tiny detail of every blade of grass, if your heart desires.
Comes with a ShaderGraph example of simple but beautiful grass, so you can start painting immediately. Please note: this plugin is intended to be a tool for placing foliage you have either made or gotten from outside sources, it's not intended to be a model pack or anything like that. You'll need to get some high quality rocks to drop in!
Works with all three of the major render pipelines. Built in, URP, and HDRP!
Simple scripting API for programmers.
Includes FULL SOURCE CODE
Juicy support. Hit me up any time if you run into any issues! Contact info in the documentation linked above.
Included formats
- versions