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Media 0 for listing Attack Animal: Wolf

Description

Preview: https://www.youtube.com/watch?v=ou6UFLFRZLY

Attack Animal: Wolf has a Health, Hunger, and Stamina system.


The Wolf will begin the level walking to random Path Nodes while its Hunger meter increases (at the rate you set). When the Hunger meter is full, the Wolf will become hungry, increasing its speed while it searches for Actors with an Enemy Tag. When an Enemy is discovered the Wolf will chase it down and the Stamina bar will begin to decrease (at the rate you set). When in range the Wolf will attack the Enemy and feed; feeding will fill the Health bar and reset the Hunger and Stamina bars. If the Wolf runs out of Stamina then the Wolf will need to rest and abandon the hunt to regain Stamina.


Attack Animal: Wolf was designed to be easy to set up - just drag and drop some Wolf Path Nodes into your levels, drag in some Wild Wolves, and add an Enemy Tag and Parent any actor you want these Wolves to hunt. It's just that easy. Take a look at the Setup PDF Here.

For More videos, information, discussion and support visit the Forum Thread.


A note to all buyers still using Unreal 4 - I have included both Groom Fur and Hair Planes Fur versions for each Wolf. I would advise you to use the Hair Planes Wolves in Unreal 4, and use the Groom Fur Wolves in Unreal 5.0 and above. The main issue is having more than one groom asset on screen at the same time- the shader can be buggy in Unreal 4.

A safe piece of advice- if you are using groom tech, you should be in an Unreal 5 environment.

Included formats

  • logo of Unreal Engine format