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Media 0 for listing Enhanced Save System

Description

Demo: https://drive.google.com/file/d/1mwHNJ_N2a2Ju85b2sNFiNzQkj7QEApD5/view?usp=sharing

Showcase video: https://www.youtube.com/watch?v=7vYJ-zUimD4

Enhanced Save System (ESS) is an easy-to-use and blueprint-accessible save/load system that provides a solution to the complex nature of saving and loading. It is written in C++ to maximize performance. ESS consists of a save game object, interface, and blueprint function library which contains all the save system related functions.

Features:

  • Easy to set up and use in blueprints

  • Save and load all actors in the world, any specific actor, or any specific object

  • Specify which variables of an actor or object get saved

  • Implement your own pre-save and post-load logic for each savable actor or object

Latest update: 2023/12/29 - With this update, changes have been made to the way save data is stored. So if the plugin is updated from an older version, the save game from previous plugin versions will no longer be compatible and will need to be "resaved".

For feedback, feature suggestions, or assistance with bugs or other problems, join the Discord: https://discord.gg/wYtfqC48dG

Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing

Included formats

  • logo of Unreal Engine format