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Description

  • Pbr Metallic Roughness. Game ready.

  • Retopology of a high poly detailed model.

  • Emissive and Ambiant occlusion maps. You can change the teint of the emissive map to have a different lighting mood.

  • 1 set of materials for optimal quality and optimisation.

  • Maps size: 4096x4096

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ

Additional files