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Media 0 for listing TimeFlow FPS Template

Description

๐Ÿ”ท TimeFlow FPS Template is a beginner friendly, game template that gets you right into action! ๐Ÿ˜€ Give boost to your game development journey with TimeFlow FPS Template. Now create your slow motion action fps game.

๐Ÿ”งBuild your own unique game using the TimeFlow FPS Template ๐Ÿš€

๐Ÿ“šFor more detailed insight (Documentation) : Click Here

๐Ÿ—กDemo : Click Here

โžฐCC0 Cites and Links : Click Here

This template includes:

  • Full Gameplay Template

  • Slow motion Gameplay logic

  • Advance AI Behavior

  • Building assets

  • Main menu setup

  • Pause Menu

  • Settings Options

  • 3 example levels

  • 10+ Particles (Bullet Trail, Enemy Damage, Bullet Impact, Gun Shot, Muzzle, Error, Explosion, Sparks)

  • 15+ Static Meshes

  • 10+ Destructible Meshes

  • 45+ Blueprints

  • 20+ Custom Animations

Advantages of TimeFlow FPS Template:

  • Best practice blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)

  • Optimized blueprint setup

  • Well commented for easy understanding

  • Clean and structured

  • Under 150MB

Product features:

Gameplay:

  • Slow motion Gameplay logic

  • Slow motion Sounds and Music in world

  • Collision based Ragdolling Both Enemy and Player

  • Weapons and Throwables

  • Respawn system

  • Enemy Death Counter

  • AI Spawning system

  • Weapon system

  • Throwables system

  • Interaction system

  • Teleporting system

  • Punching

  • 4 Interaction Crosshairs (easy to add more)

  • In game Pause Menu (Continue, Settings, Quit game)

AI Behavior : Dynamic AI Behavior

  • Unarmed Attack

  • Melee Attack

  • Fire Gun

  • Can See Player ?

  • Pickup Weapons

  • React to Damage

  • Destructible Meshes

  • Ragdoll

  • Death

Weapons : Weapons comes with all functionality like Reloading, Ammo Count, Throwable, Random and Custom Bullet Spread.

  • Pistol

  • Shotgun (With Random Bullet Spread and also Custom Bullet Spread Angles)

  • Bullets for both pistol and shotgun (have bullet trail, bullet hole decal, bullet hit particle)

  • Baseball

Throwables : Weapons you can throw. Also Easy to add more Throwables

  • Saw Blade

  • Shuriken

  • Toy Boat

  • Keyboard

  • Dart

  • Easy To Add More

Hud :

  • 10+ Widget Blueprints

  • Main Menu

  • Pause Menu (Resume, Settings, Menu)

  • Settings

  • Settings menu included (Window mode, Resolution, Shadows, Textures, Foliage, Max FPS, VSync)

  • Screen Transition Effect.

More:

  • 3 example levels included

  • 1 Showcase level

  • Prototype materials included (Grid, Colors, Emissions)

  • Slow Mo audio setup implemented

  • Handy function library

Assets:

  • Props (30) : Pistol, Pistol Bullet, Shotgun, Shotgun Bullet, Baseball, Dart, Saw Blade, Toy Boat, Computer Keyboard, Shuriken, Drawer, Bench, Door, Door Frame, Table, PizzaBox, Pillar, Roof, Wall, Lower Cut Wall, Bars, Ico Sphere, Triangle, 7 Exterior Background Buildings.

  • Character Anim BPs (7) : Player Animation Blueprint + Enemy Animation Blueprint, Blend Spaces etc.

  • Particle Effects (8) : Bullet Impact, Bullet Trail, Enemy Damage, Error, Explosion, Gun Shot, Muzzle, Sparks.

  • Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings) => "Enemy Spawn+Hit+Death+Crush+Crush2", Environment "Glass Break+ Teleporter Sound, Movement "Footsteps Land", Objects "7 Keyboard Sounds", Player "Player Death", Surrounding "ElectricityBuzz+Popup+Popup2", UI "6 Button Sounds+Cursor Hover+Enter+Select", Weapons " Pistol Fire, NoAmmo, Pickup, Throw + Shotgun Blast, NoAmmo, Pickup, Shell Drop + Baseball Swing, Hit, Pickup + Bullet Hit, Gun Tick", Ambience.

  • Textures (21) : Tile Base + Normal, Box Checked + UnChecked, Dot + Gun + Punch + Outer Crosshair, Dotted Line, Gun, Glass, Lowpoly, Macro Variation, Male Mask + Normal, Noise, Pattern, White.

  • Materials (13) : Bullet Trail, Particle Base, Bodycam, Base Emissive, Bullet Hole, Glass, Male Body, Soft Black, SpecBase, Tile, White.

  • Blueprints (22) : Player, Enemy, Weapons = Pistol + Shotgun + Baseball + Boat + Dart + Saw Blade + Keyboard + Shuriken, Objects = "Event Maker, Enemy Spawner, Bars, Button, Drawer, Enemy Death Counter, Physics Door, Random Spawner, Sliding Door, Spawn Light, Teleporter, Destructible Glass".

  • Animations (23) and Montages (12) Aim Offset (3) : Idle, Walk, Player Run, 2 Melee Attack, 4 Punch, Jump Start + Loop + End + Death. Enemy Run, 4 Hit Reactions, Idle Pistol, Left Strafe, Right Strafe, Pickup Item, Walking Backward.

  • AI (26) : All AI BPs including Behavior Tree + Black Board + Decorator + Task + Service + AI Controller are 26. Some of them are BT_Empty Hand, BT_Pistol, BT_Melee, BT_Cannot See Player , Task _AI move to nearest weapon and pickup etc.

  • HUD (8) : Main Menu, Pause Menu, Settings, Crosshair, OutOfAmmo, Outer Crosshair, Info, HoldR.

  • Other : 3 Camera Shakes, 2 Function Library, 4 Interfaces, 11 Destructible Objects, 5 Levels/Maps "Lvl 1, Lvl 2,Lvl 3, Showcase, MainMenu, TimeFlow Test".

Technical Details

Features:

  •  100% Blueprint

  • Slow motion Gameplay logic

  • Advance AI Behavior (Unarmed Attack, Melee Attack, Fire Gun, Pickup Weapons, React to Damage, Destructible Meshes, Ragdoll, Death)

  • 3 Weapons

  • 5 Throwables

Assets:

  • Props/Meshes (30)

  • Particle Effects (8)

  • Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings)

  • Textures (21)

  • Materials (13)

  • Blueprints (21)

  • Animations (23) and Montages (12) Aim Offset (3) Demo (4)

  • AI (26)

  • HUD (10)

Number of Blueprints: 71 total (20 Construction Blueprints)

Number of Widget Blueprints : 7

Input: (Keyboard & Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Linux: (Yes)

Mac: (Yes)

Included formats

  • logo of Unreal Engine format