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Media 0 for listing Dialogue System with Text Speed, Auto and Skip

Description

The dialogue system is a gameplay asset in blueprint where the player can communicate between characters or objects. The dev can implement that dialogue system with functionality like text speed, skip scene, auto text. The dialogue can also be combined with audio+animation or in a sequencer.

Documentation ✍: Pixiebell Documentation Plugin Link

Demo Video 👾: Demo Video Link

Contact Email: marketplace@pixiebellgames.com

Usage 🎀:

  • Make dialogue interaction between NPC/Object and main character.
  • Enable text speed, auto text and skip dialogue.
  • Add option choice for user to select.
  • Combine text with voice and animation of the characters.
  • Can be used with a sequencer.
  • Every interactable NPC has their own data-table and events organised in their respective bp.
  • Make self dialogue trigger in your squad team(with non-interaction).

Customise 💫:

  • User can add the ActorComponent Dialogue to their NPC parent(or make a new one).
  • User can customise their dialogue widget to match their game style.
  • Or use the included 3 template(1st template is the default apply).
  • Loading and saving user story dialogue progress need to be done in NPC bp with the appropriate events.
  • Add their own text, audio, animation in their data tables (some variables are in soft reference to save memory).

Release Notes 💡:

Version 1.0.5 -> Updated on 8 May 2024

  • Fix a bug where Skip will prevent dialogue from resuming only when Instant and Auto is activated.
  • Fix a bug in Sequencer jumping to the wrong marker index when using option.

Version 1.0.4 -> Updated on 3 May 2024

  • Add support for unreal engine 5.0, 5.1
  • Fix deprecated node "GetMarkedFramed" on unreal engine 5.4



Included formats

  • logo of Unreal Engine format