Skip to content
Media 0 for listing Ninja 01

Description

Update 0.4.0

  • updated Control Rig;

  • minor bugs fixed;


A low-poly Ninja 3d model for games or video clips. Control Rig. Easy retargeting!

Easily create your own animation or edit the finished one with Control Rig!


Video : https://www.youtube.com/watch?v=o-dXdMElS5A

(The video presentation uses animation from the free MCO Mocap Basics starter pack. According to Epic's policy, I can't add it to the project. But you can easily reconfigure the animation yourself.)


There is no unique paid animation here! (The main animations: walking, running and jumping are taken from Epic and were added to the project for demonstration purposes. This animation has been retargeted and fixed with Control Rig for demonstration);


Animation using Control Rig: https://www.youtube.com/watch?v=x5Feyqh9JsI

Rigged to Epic skeleton: (No)

AN IMPORTANT ADDITION: For convenient and correct re-targeting of animation, use the Control Rig. In order for any 3d model to be anatomically deformed correctly, additional bones are important in such places as: buttocks, elbows, knees, back, shoulders, etc. This is especially important in case of critical deformation of the 3d model, for example, twine or lower back bends. The basic epic skeleton does not involve the use of additional bones when adding a new animation, so I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.


- this is the preservation of the volume of the buttocks, elbows and knees;

- correction of fingers (a common problem when retargeting animation);

- correction of deformity in the areas of wrist rotation (a common problem);

- additional control of the pelvis, rotation of the shoulders, back, triceps;


Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.


Included formats

  • logo of Unreal Engine format