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Media 0 for listing Flight Suit 2

Description

Demo Video

Documentation

This package contains a one full flight suit, type 2. This consists of an actor that handles all the core code of the flight suit itself, an example third person character that’s connected to and uses it, all the meshes needed for the flight suit itself, it’s drone modules, its animations, etc… all textures and materials needed to have three types of base materials plus color masks to allow for further modification. Audio and particle effects are also included to make it feel and sound right as you fly around and shoot stuff with it. This flight suit is a more futuristic design, and instead of simple weapon modules, uses drones for attack, and defense. This pack comes with assets and example characters for both UE4 and UE5 mannequins/skeletons.


The main requirement is that your character use the unreal engine "Character" class of actor, for the movement code to work right. If you have your own movement systems though the armor doesn't really care as long as you tell it what mode it's in, and what inputs/controls are being used.

Otherwise a UE4 or UE5 skeleton is recommended, as there are preview examples setup for each for faster migration, but if your skeleton is similar enough you can possibly still re-target the animations over to it. The flight suit itself doesn't care about the characters skeletons though so you can still bolt it onto anything, though you either need to add offsets to the bones you do tell it to attach the armor parts/wings/etc... to (included option in the set names BPI function), or create sockets located roughly where they would be on a default skeleton for it to connect to.

Features:

  •  One full set of armor, a flight pack with an anti grav core and several drone modules that fit onto the flight packs shells.

  •  Three material/texture base types (Painted, Camouflage, and Anime), with color channels to customize them all to your needs. Also an alternate set of meshes with black outlines meant for the anime material type, but works with all of them.

  •  The ability to make your character glide across the ground, hover in the air to laugh at the puny groundings bellow while frying them to bits, or fly at speed like a human fighter jet, sixth gen with wing man drones and lasers at your command.

  • Full audio and particle effects for all drones and flight suit functions.

  • All bundled into a single FS2_BP actor you can easily attach to your own characters, and then simply copy over the control code to your event graph, and the event graph and animation nodes for the characters animation blueprint. Setup can take under ten minutes to have your own characters flying around with the pack, designed for ease of integration into existing projects.

Included formats

  • logo of Unreal Engine format