Skip to content
Media 0 for listing USurfaceMesh

Description

Showcase Video

Features Video

A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors

The USurfaceMesh plugin was built to create custom fit static meshes that fit anywhere. You can project the mesh to the surface of any other mesh or landscape and then customize it with various height textures. The plugin allows you to stamp the mesh to the surface and then recreate it if you want to change the mesh further. It also allows for easily capturing the height of the surface below and rendering various data out as render target textures which can then be utilized repeatedly throughout the plugin to produce multiple variations. Easily interchange textures to customize the height as well as height noises and height detail textures that layer up height data together. It can also mask and flatten the mesh using textures and using the included settings.

Note: The advert images above show assets from the Quixel library for Unreal. Any material can be used to paint the static meshes which this plugin can build.

This is an 'Editor Only' plugin. It can create meshes while inside the Unreal Editor.

For more height map textures view my 100 Landscape Heightmaps Pack - Volume 1

Version 1.3 Features

  • Warp the mesh along a spline
  • The Apply to Landscape feature can now use surface data to paint the landscape layers
  • Improved world aligned texture sampling to displace the mesh. This now matches the world aligned texture nodes in an Unreal Engine material.
  • Added a new tool called USurfaceMeshEdit which has mesh editing features (Currently to remove polygons that are hidden from view. Can be used on any static mesh)

Version 1.2 Features: USurfaceMesh 1.2 Video

Erosion (Water and Thermal), Apply to Landscape, FlowMap generator, Edge/Height using curves and UI improvements

NEW FEATURE: A new USurfaceMeshPaint tool was also added that can use mesh surface data to either paint vertex colors or render out to a texture. This tool can be used on ANY static mesh. Click to see a video of this new tool.

Version 1.1 Features:

Vector Displacement Textures, World Aligned Texture Option, Presets, Vertical Warp and Selectable Removal

Included formats

  • logo of Unreal Engine format