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Media 0 for listing Germany Map

Description

Designed for high fidelity game maps, infographics and cinematics, Germany Map HD provides beautiful, exacting detail for creatives, developers and mapping specialists alike.

📷 Usage Videos: Country Borders | National Material | Illuminated Overlay Texture | Adjustable Contours | Height Gradient | Pulsing | Stylization

Features

- Detailed Nanite terrain with ~27 million polygons [static meshes optimized from over 800 million].

- High quality texture, ~40,000 pixels from north to south and ~30,000 pixels from east to west at 30m per pixel resolution.

- Separate from the terrain, each state on the map has a fill {flat), outline and label mesh.

- Geometry can be scaled up for use with Georeferencing plugin if desired.

- This map can be used with Earth World Map

- Country borders, internal borders, roads, railroads can have their;

  • thickness adjusted
  • thickness pulse as an animation
  • continuity altered to have dashed lines animate along them

- Place models using long coordinates using the built lat long actor placement Blueprint.

- Simple animated flag

- Lighting setup uses rec lights and Unreal Engine sun and atmosphere.

- Simple mesh managers for populated locations, populated location labels, airports and ports so you can change the mesh and materials for these to a different geo-pin in the project or a custom mesh.

- Please note, Nanite is used for the terrain meshes, but not for the other geometry in the scene.

If you like it, please leave a review! Good reviews motivate us to improve the project with the plan below. If you have suggestions for improvements or any questions please ask a question and let us know. Thank you!

🗿 MESHES

Internal Borders (State/Province/Regions)

  • 16 text label meshes
  • 16 outline meshes
  • 16 flat fill meshes

Populated Locations

  • 58 populated locations
  • 58 text labels

Infrastructure

  • 11 airport locations
  • 13 port locations
  • roads mesh (simple and inaccurate [see gallery])
  • railroads mesh (simple and inaccurate [see gallery])

🎨 TEXTURES & MATERIAL PARAMETERS

Color Map

  • ~40,000 x 30,000 pixels of texture
  • Adjustable flat color visibility
  • Adjustable surface color desaturation control
  • Adjustable hue shift

Height Gradient

  • 4 adjustable colors
  • Adjust vertical scale and offset
  • Visibility control

Illuminated Graphic Overlay

  • Adjustable color and intensity
  • Adjustable tiling

Normal Map

  • ~40,000 x 30,000 pixels of texture
  • Normal flatness control

Adjustable Contours [triangle dependent - requires disabling Nanite on terrain to have consistent contours]

  • Color
  • Line thickness control
  • Vertical spacing
  • Intensity

Notes:

This project is ~8.8 GB in size.

This project is not suitable for ground level or first person usage, as it lacks detail and collisions for such uses.

Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.

  • This project does not include heightmaps.
  • Please press play and then stop in the editor to execute the recommended console variables.
  • Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
  • Please see the Nanite documentation below for more information

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/

If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following

from

[/Script/WindowsTargetPlatform.WindowsTargetSettings]

DefaultGraphicsRHI=DefaultGraphicsRHI_Default

to

[/Script/WindowsTargetPlatform.WindowsTargetSettings]

DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

Questions

If you have questions, please ask and we'll help!

Email - epicsupport@openclay.com

Version Log:

v 0.6.1 (16th August, 2024)

Germany Map HD released!

Included formats

  • logo of Unreal Engine format