Description
Designed for high fidelity game maps, infographics and cinematics, Germany Map HD provides beautiful, exacting detail for creatives, developers and mapping specialists alike.
📷 Usage Videos: Country Borders | National Material | Illuminated Overlay Texture | Adjustable Contours | Height Gradient | Pulsing | Stylization
Features
- Detailed Nanite terrain with ~27 million polygons [static meshes optimized from over 800 million].
- High quality texture, ~40,000 pixels from north to south and ~30,000 pixels from east to west at 30m per pixel resolution.
- Separate from the terrain, each state on the map has a fill {flat), outline and label mesh.
- Geometry can be scaled up for use with Georeferencing plugin if desired.
- This map can be used with Earth World Map
- Country borders, internal borders, roads, railroads can have their;
- thickness adjusted
- thickness pulse as an animation
- continuity altered to have dashed lines animate along them
- Place models using long coordinates using the built lat long actor placement Blueprint.
- Simple animated flag
- Lighting setup uses rec lights and Unreal Engine sun and atmosphere.
- Simple mesh managers for populated locations, populated location labels, airports and ports so you can change the mesh and materials for these to a different geo-pin in the project or a custom mesh.
- Please note, Nanite is used for the terrain meshes, but not for the other geometry in the scene.
If you like it, please leave a review! Good reviews motivate us to improve the project with the plan below. If you have suggestions for improvements or any questions please ask a question and let us know. Thank you!
🗿 MESHES
Internal Borders (State/Province/Regions)
- 16 text label meshes
- 16 outline meshes
- 16 flat fill meshes
Populated Locations
- 58 populated locations
- 58 text labels
Infrastructure
- 11 airport locations
- 13 port locations
- roads mesh (simple and inaccurate [see gallery])
- railroads mesh (simple and inaccurate [see gallery])
🎨 TEXTURES & MATERIAL PARAMETERS
Color Map
- ~40,000 x 30,000 pixels of texture
- Adjustable flat color visibility
- Adjustable surface color desaturation control
- Adjustable hue shift
Height Gradient
- 4 adjustable colors
- Adjust vertical scale and offset
- Visibility control
Illuminated Graphic Overlay
- Adjustable color and intensity
- Adjustable tiling
Normal Map
- ~40,000 x 30,000 pixels of texture
- Normal flatness control
Adjustable Contours [triangle dependent - requires disabling Nanite on terrain to have consistent contours]
- Color
- Line thickness control
- Vertical spacing
- Intensity
Notes:
This project is ~8.8 GB in size.
This project is not suitable for ground level or first person usage, as it lacks detail and collisions for such uses.
- This product supports Lumen for Unreal Engine 5.0+
- This product supports Nanite for Unreal Engine 5.0+
- All renders in gallery produced using Lumen.
Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
- This project does not include heightmaps.
- Please press play and then stop in the editor to execute the recommended console variables.
- Germany Map HD requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
- Please see the Nanite documentation below for more information
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Questions
If you have questions, please ask and we'll help!
Email - epicsupport@openclay.com
Version Log:
v 0.6.1 (16th August, 2024)
Germany Map HD released!
Included formats
- versions