Description
V 1.38
Itroduceing Runtime Retargeter Update V1.38 : Easy to use runtime retargeter system
- Simply add the Mesh And the RGT and it seamlessly Retarget the skeleton mesh in runtime .
- Added Epic's Little Boy Tim and UEFN as test characters for the runtime system
V 1.39 [Pending]
Feature Added Update V1.39 : Rod Pickup System
Advanced Fishing System: Features dynamic targeting of moving fish. Compatible with Top-down, First-person, and Third-person perspectives.
The Advanced Fishing System is a comprehensive asset designed to bring an immersive fishing experience to your game. It offers a component-based integration, making it easy to add to any project without needing extensive modifications to existing character systems. The system is fully compatible with Top-down, First-person, and Third-person game modes, ensuring versatility in how players can interact with the fishing mechanics.
well-organized blueprints that are fully commented for ease of customization and integration.
VideosVideo Update v35 Fishing Pole Update
Video Trailer
Video Fish Rig
Video Reel/Spool
Video Hook/Bait Changing
Video Fishing Line Physics
Video Time Manager
Video Rod Rig
Video Fishes and Fish Animations
Video Random Fish Setup. Note early progress
Video Gerstner Wave - Moving waves
Fish Behavior and Data Management- Feeding Schedule: Each fish will now eat at specific times of the day. Unique eating times can be configured in the Fish DataTable.
- Fish Reactions: Fish will get scared if the player approaches too closely or if the float collides with the water.
- Telescope Rod: Added functionality to equip and unequip the telescope rod.
- Line Animation: The fishing line now follows the rod animation with spinning spool rotation.
- Targeting Decal: Toggle for the targeting decal added.
- Swing Rod & Release Line: Swing the rod and release the line in the correct location.
- Baiting Fish: Implemented baiting mechanics.
- Rumble Feedback: Added rumble feedback for more immersive gameplay.
- Hook and Bait Cycling: Players can now cycle through hooks and bait. The array of hooks needed to attract specific fish can be adjusted in the Fish DataTable.
- Rod Pickup System
- Reeling: Improved reeling mechanics.
- Camera Zoom: Dynamic camera zoom from top-down view to first-person mode.
- Fish Spawning: Added random fish respawner and fish respawn functionality.
- Fish to Hand: Enhanced interaction for transferring fish to hand after capture.
- Fish Book: Track your catches with the new Fish Book feature.
- Records: Save and load records, with options for auto-save, initial load, and saving upon catching new fish.
- Record Keeping: Track and display records for the longest cast, biggest fish (weight and length), and overall score.
- Controller Support: Full controller support added.
- Fish Variety: Easily change the type or amount of fish in the environment.
- Random Fish Size: Implemented randomization of fish size for more varied gameplay.
- UI and Navigation:
- Float location and aim target decal toggles.
- Sound manager for better audio control.
- Compass showing camera look-at rotation.
- Player navigation widget ("Minimap") with player look-at rotation.
- Day/Night cycle with a clock widget.
- Time Manager: Time management system tailored to fit UDS, with easy switching capabilities.
- Visual Effects: Bobbing material effects for both float and fish.
- Inventory Integration: Seamless integration with existing inventory systems.
- Landscape Auto Material: Powerful landscape auto material for enhanced environment visuals.
- One click Runtime retargeter .
- Made to be usable as a standalone component for Modular Dynamic AI Npc's
!! Note some effects Like Water Splash and Water rings is sourced from epic free content !!
source list:
- Quartz Music System (Water VFX SFX)
- LyraStarterGame (Footstep Sounds)
- EditFinch (Raw unmodifyed SK.Spool)
- Animated Character fishing state collections Recorded by Art Of The Story Studios UE5 manny
Included formats
- versions