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Media 0 for listing The Ovum

Description

The ovum is modular and content/feature rich, fully physical, TPS or FPS controllable "soft body" character, monster, minion or a parasite for UE4 and UE5.


Assets designed for wide range of possibilites like medical or biology themed projects and also can be used with sperm cell asset.


as part of Soft Body serie assets, this asset also physically dynamic and can be used as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, Soft body assets also have real time dynamics to mimic liquid-jelly like overall look. On top of all, a last beauty touch comes with gorgeous looking advanced material and bonus materials.



  • Fully physical 2 skeletal mesh with same skeleton and 2 physical asset presets (added separated versions for UE 4.26, 5.0 and 5.1+ )

  • 48 Animations.

  • 2 BPs: 1 for Character and 1 for prey/mount. player Can Parasite/control over prey.

  • FPS mode (liquid/Slime vision).

  • Advanced material with rich settings. All skins works well with this material.

  • Relax/stiffness HUD for better feedback and understanding.

  • 7 skins. 3 for ovum, 4 for shell

  • modular, ovum and shell can be changed used as individual characters or can be combined.

  • Simple game menu. (that can be seen in demo)

  • Experimental/bonus feature: addional Surface creases. (this feature is a experimental/bonus feature. will cost some addional performance. see videos below)



Assets Preview

Advanced material's preview soft body asset series shared material. same material for all assets in this serie


Playable DEMO


Soft Bodies and Blobs Comparison: Blobs vs Soft Body series Comparison chart


important to know: 

- All previews are rendered in unreal engine 5.3 and taken screenshot on 4.26

- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version is getting own bug fixes or changes.

- Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)

Included formats

  • logo of Unreal Engine format