Description
Unique scanned fragments of abandoned architecture, optimised for integration into your project.
Each static mesh is made of simple material with 2 pbr textures at 8k resolution.
All static meshes have custom collisions and a 4-part LOD. SM_Wall has 3 levels of detail.
The package is designed for use with fully dynamic lighting. The automatically generated lighting maps leave a lot to be desired and have small artefacts when baking static lighting.
The assets were tested in engine version 4.26.1, but I think there should be no problems with integration into other versions.
The tile texture on the ground is taken from Unreal Engine content for demo purposes.
You can watch a short demo video on version 4.26.1 at the link below.
Support, as well as any questions about the product - zhuchenkosergei@mail.ru
Included formats
- versions