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Media 0 for listing Audio Reactive FX 04

Description

Audio Reactive FX 04 presents a Niagara particle effects package designed for audio-reactive music visualization. With a focus on creating tentacle and worm-like arrangements of particle meshes, this pack offers a range of stylizing options using textures and an abundance of customizable parameters. Ideal for live music events and music videos, the included blueprints for audio capture and playback simplify the process of incorporating dynamic, visually-engaging audio elements into your performances. Upgrade your music and enliven your visuals with Audio Reactive FX 04.

Audio Reactive FX 04 is a comprehensive collection of 55 Niagara particle effects that bring your music to life with stunning visuals. This versatile asset pack offers a range of customizable features, including Niagara modules, materials, and material functions, all of which can be easily reused. The procedurally generated effect materials allow for effortless mesh replacement without the need for UV mapping. Whether you’re performing live or creating music videos, Audio Reactive FX 04 is the ideal tool for elevating your audio and visually captivating your audience.

Discord:

https://discord.gg/nTfJUSgyhw

Detailed Overview & UE5.2 Update

https://youtu.be/QN9qUZwhdKE

Tutorial - Audio Reactive Music Video + ffmpeg

https://youtu.be/jEPXjyjTr50

Demo Video:

https://youtu.be/qqbNDDOPIXU

Overview Videos:

https://youtu.be/0ncqoaWtPx8

The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.

Changelog

Update 1.1 (ONLY AVAILABLE FROM UE 5.2 AND UP)

  • added demo map for rendering with movie render queue
  • added render settings & render queue for rendering
  • improved niagara module scripts to allow manual timing in level sequences
  • improved performance on ribbons

Troubleshooting

UE 5.4

The SpectrumRibbons might produce artifacts when the SimTarget is set to GPU and the ribbon renderer is used. This can be fixed by changing to CPU mode. This seems to be caused by a change in the ribbon renderer so this will likely be fixed with future updates.

UE 5.2

* This is fixed in the current 5.2 build*

It seems that audio reactive niagara systems can currently not be used in UE 5.2 due to a bug. See this article for more information: https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362/2

UE 5.1

In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.

see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4

see status of the official issue: https://issues.unrealengine.com/issue/UE-152571

Included formats

  • logo of Unreal Engine format