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Media 0 for listing Debug Logging Library (For C++ and Blueprints)

Description

I initially created this plugin to speed up my workflow process and cut down on writing repetitive debugging code. That was the problem, repetition. So, I created this plugin that can be used at an engine-wide level in C++ and Blueprints. I know many of you will find this useful as I have. (I've saved a couple of hours by using this tool).

This plugin is free and always will be. And I'll keep updating this plugin as time goes on. I just want to share this plugin with the community because it has saved me so much time by writing less and doing more. (Especially in C++)

Feel free to request features by asking a question on this page. I want to make this the best tool for logging!

If I see a feature that I like and would prove useful, I will add it to the public trello board which you can see here

Support Discord Server: https://discord.gg/jVw7YAr

UPDATE v1.3 - 30/06/2020

Added:

  • Enum logging support
  • Line break
  • Array logging (suggested by agedito, from marketplace review)
  • An option to compact vectors, rotators, quats and colors
  • Custom viewport log key setting in project settings
  • Custom log file. You can find them in [YourProject]/Saved/Logs/Debug Logs/
  • New settings in Project Settings/Plugins/Debug Log Library
  • Ability to customize log severity specifier text

Updated:

  • Quick log macro names have been updated. They are now shorter

Included formats

  • logo of Unreal Engine format