Skip to content
Media 0 for listing Frostholm Fields Stylized

Description

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 2/16 of it, the fields. 

To see more here's the PROMOTIONAL VIDEO.

FEATURES

Assets

This part of the product targets the fields of this world. You'll find 4 variants for each of the 4 field types in the form of static mesh, including :

  1. Flat : Simple terrains, with rivers and some angles.
  2. Hill : Light mountains piled with snow, connecting to the sea.
  3. Valley : Gives you a background, and great icy cliffs.
  4. Slope : Play with more special shapes, giving a more fractured decor.

Materials

For materials, each field contains its own materials instances (snow, cliff, outcrop, soil and water), which means you can readjust parameters such as :

Snow :

  • Choice of the primary snow Material (4 variants).
  • Control of the textures Occlusion, Opacity and Size.

Cliff :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
  • Choice of the primary Cliff Material (4 variants).
  • Choice of the secondary Cliff Material (4 variants).
  • Snow amount on the cliff and angle.
  • Control of the textures Occlusion, Emissive, Opacity and Size.
  • Bioluminescence Intensity, Range and Color.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.
  • Snow amount on the ice and angle.
  • Choice of the primary mnow material (4 variants).
  • Control of the textures Occlusion, Emissive, Opacity and Size.
  • Bioluminescence Intensity, Range and Color.

Soil :

  • Soil range and power.
  • Choice of the primary Soil material (4 variants).
  • Control of the textures Occlusion, Emissive, Opacity and Size.

Water :

  • Control Water Absorption deepness, Opacity, Speed and Color.
  • Control Texture Size, Color and Normal Power.
  • Bioluminescence Intensity, Range and Color.
  • Control Foam Power and Mask Power.
  • Control Ripples Count, Size, speed and refraction.
  • Control Caustic Size and Emissive.

REQUIREMENTS

  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.
  • Project weight : 9,0 Go.

Included formats

  • logo of Unreal Engine format