Part of my personal art project. Hand sculpted, with hand painted textures and PBR materials. Includes a customised Blender 3.0 material specialised for Eevee rendering.
Featuring:
Native Blender 3.0 files
PBR materials
4K textures
Decimated (optimised) mesh with a normal texture for detail
Native Zbrush sculpt file
Substance Painter texture file
Full quality sculpt version (Untextured), optimal for 3D printing
Polycounts:
Decimated (as pictured): 178.8k tris
No droplets: 90.5k tris
Full quality sculpt (.fbx file): 16.5M tris
Full quality with the bottom gem-like cut (.fbx file): 9M tris
P.S. the droplet effect: on Sketchfab - dithered transparency of .png texture. In Blender - refractive+reflective material from the same texture - no actual particles (optimised for performance)