Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX
The Mechanic Zombie topology is made up of quads and triangles as follows:
- 4789 polys, 4716 tris, 9310 verts
MATERIALS AND TEXTURES
Textures are from 512x512px to 4096x4096px
HDRI_night texture is 1024x512
HDRI_lights texture is 2048x1024
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped
The package includes 8 animations:
- Bite
- Death
- Hit Front
- Hit Back
- Idle
- Left Strafe
- Right Strafe
- Walk
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Features
- Mechanic Zombie T-pose
- 7 Props
- 2 Static Meshes
- Maps: Overview and Rendering Scene
- Scaled To Epic Skeleton: No
- Rigged: Yes
- Rigged To Epic Skeleton: No
- Compatible With MetaHuman: No
- Animated: Yes
- Geometry: Quads/Tris
- Textures: Yes
- Materials: Yes
Included formats
- versions