Skip to content
Media 0 for listing Mechanic Zombie

Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX

The Mechanic Zombie topology is made up of quads and triangles as follows:

- 4789 polys, 4716 tris, 9310 verts

MATERIALS AND TEXTURES

Textures are from 512x512px to 4096x4096px

HDRI_night texture is 1024x512

HDRI_lights texture is 2048x1024

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped

The package includes 8 animations:

- Bite

- Death

- Hit Front

- Hit Back

- Idle

- Left Strafe

- Right Strafe

- Walk

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Features

- Mechanic Zombie T-pose

- 7 Props

- 2 Static Meshes

- Maps: Overview and Rendering Scene

- Scaled To Epic Skeleton: No

- Rigged: Yes

- Rigged To Epic Skeleton: No

- Compatible With MetaHuman: No

- Animated: Yes

- Geometry: Quads/Tris

- Textures: Yes

- Materials: Yes

Included formats

  • logo of Unreal Engine format