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Description

A reach stacker work vehicle, ideal for moving containers in a harbour. The vehicle has PBR textures (metallic/roughness). All UVs are on 1 tile with some repetitive parts overlapping, resulting in just 1 shared texture. The windows have a separate material for better performance with transparency shading. It is relatively low-poly making it ideal for game development.

The reach stacker has 4 different texture variations: Yellow, red, blue, and yellow without stickers. The normal and metallic textures are shared over all variations. The pistons have an aim-constraint in the Autodesk Maya sourcefile. Please note that these constraints are not exported in the .obj file. One animation is included where the arm is lifted, extends outwards, and retracts again.

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ