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Media 0 for listing Night Convenience Store

Description

Night convenience store environment, including the building and store interior, and uses Raytracing

  • The scene uses dynamic lighting and raytracing global illumination, and no lightmap.
  • The scene uses DFAO. It is necessary to turn on the generate of mesh distance field and turn off the screen space global illumination.
  • The cake and cake freezer were adjusted to not use raytracing, as this caused some noise

Update

  • V1.1 Update - Fixed the bug with the reflection of glass in the water pit, and now the reflected glass in the water pit will not have a white material bug

Included formats

  • logo of Unreal Engine format