Description
Night convenience store environment, including the building and store interior, and uses Raytracing
- The scene uses dynamic lighting and raytracing global illumination, and no lightmap.
- The scene uses DFAO. It is necessary to turn on the generate of mesh distance field and turn off the screen space global illumination.
- The cake and cake freezer were adjusted to not use raytracing, as this caused some noise
Update
- V1.1 Update - Fixed the bug with the reflection of glass in the water pit, and now the reflected glass in the water pit will not have a white material bug
Included formats
- versions