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Media 0 for listing Desert Valley Materials

Description

Video: https://www.youtube.com/watch?v=J7qUg1xBUm0

This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed.

All materials have a color/roughness, ambient occlusion, height, normal map, and wet map textures.

The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, wetness, color hue, roughness, normal strength, height distance, and tessellation amount.

Each of the 3 sets varies in color, pattern, amount of erosion, rocks, debris and more.

Included formats

  • logo of Unreal Engine format