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Media 0 for listing Undead Knight

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=yXl1rfUiwW0

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Undeads:

Undead Soldier - https://www.unrealengine.com/marketplace/en-US/product/undead-soldier

Undead Guardian - https://www.unrealengine.com/marketplace/en-US/product/undead-guardian

Undeadd Mages - https://www.unrealengine.com/marketplace/en-US/product/undead-mage

6 Pre Made Characters!

5 Weapons!

Character: tris 33 344 - 51 000, verts 23 853 - 35 858

Sword: tris 1 280, verts 764

Long Sword: tris 1 280, verts 804

Spear: tris 918, verts 608

Shield: tris 918, verts 581

Shield Big: tris 1 252, verts 847

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Visor_01, u_Visor_02, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04

PBR Textures Metall/Roughness

4K Textures - Body, Body&LegsArmor, Helmet&ArmsArmor, Sword, LobgSword, Shield, Shield Big, Spear, Outfit

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

Each Metal has 5 Color Variations

Metal Color can be changed Separately!

Cloth and Cape have 5 Color Variations

Leather Belts have 4 Color Variations

There are 6 armor options - Default, Ornament_01, Ornament_02 and Rust Version of Each Ornament

All the Metals including Weapons have Rust version

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 6 Pre made Characters

  • 5 Color Variations

  • 3 Types of Armor

  • 35 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The Jaw and Visors can be opened with the additional jaw bone

  • Cape, Jaw and two Visors have additional bones

  • You can mix all colors separately

  • Cloth and Cape are simulated

  • All parts can be mixed separately with the Material Instances

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Included formats

  • logo of Unreal Engine format
  • logo of Unity format