Skip to content
Media 0 for listing Gravel to Rocks Sounds System

Description

Audio Demo: Link 1 ; Link 2 (Warning: Sounds only are included. Visual, Niagara special effects including all the sounds of "Gravel to Rocks Sounds System", and the background music are available together in one package on the Marketplace here: Link)

WHAT YOU GET:

100 Game Ready to use SoundsWav (50x6seconds + 41x12seconds + 1x10seconds + 5x<1second).
111 Game Ready to use SoundsCue.
22 Game Ready to use optimized Master SoundsCue, including 8 with procedural infinite loop.
19 Game Ready to use optimized Master Metasounds, including 8 with procedural infinite loop.

NO BORING REPETITIVE SOUND:

Every Master Metasound/SoundCue is optimized to be immediately usable in your game.
They all have up to 10 optimized variations of the same category of sound, so you will never have the problem of a repetitive sound in your game.

LOOP, COMBINE, EDIT:

Each category of sound has both 6 seconds and 12 seconds sound effect duration. You can loop, combine, mix, or delay them to get a falling rock effect that matches pefectly with your game.

All of these sounds are included in "Fall Rock" available on the Marketplace here: Link.

In "Rock Fall", these sounds are also editable with a 3D sound environment placement option, inside various falling rock Niagara system Blueprints.

If you have special needs, feel free to ask, or send me an email, if I can record some sounds matching your needs, I will add them in the next update of "Gravel to Rocks Sounds System" ==> studiocloe1@gmail.com

Included formats

  • logo of Unreal Engine format