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Media 0 for listing VisusCity Vol 2

Description

VisusCity is a procedural content generated (PCG) city ideal for road, city and neighborhood layouts to use for game development, architectural visualization or video production.

Tutorials :

Overview Tutorial

Roads Tutorial

Asset Pack includes :

  • Demo level as seen in previews.

  • 127 Road, Bridge & Highway Blueprint templates

  • 12 Building Exteriors

  • 12 House Exteriors

  • 10 Trees

The Buildings and Houses are set up as Packed Level Actors thus, own custom levels can be used to replace or add to existing library.

Foliage actors are set up as Static Meshes and Foliage Actors to be easily replaced or added by custom libraries.

Road, Bridge & Highway templates can all be modified with spline editing tools.

Custom Road Curbs & Pavements can be added using Data Assets.

Road Lines, Stop Lines and Walk lines are editable with the spline controls and structure sets.

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.4/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.4/en-US/lumen-technical-details-in-unreal-engine/

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.4/en-US/procedural-content-generation-overview/

Included formats

  • logo of Unreal Engine format