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Description

Update(April 30, 2022):Support for UE5.

Addition of Groom(For UE5 or later only).

If you want to use groom, please enable the groom plugin and enable project settings-> rendering->optimization support for compute skin cache .

The operation of the groom has been confirmed only on Windows.

Update(April 30, 2021 ):Armadillo, Capybara, and Fruit bat were added.

Update(June 12, 2020):Seal, Pig, Squirrel, Horse and Lion were added.

These are 30 different mammalian 3D models and animations.

This asset is included in the Complete Animals.

For assets that have not been released individually, BP is minimal and IK has not been configured.

Armadillo

Bear

Beaver

Camel

Capybara

Cat

Cattle

Deer

Dolphin

Elephant

Fruit bat

Giant anteater

Giraffe

Goat

Gorilla

Hippopotamus

Horse

Impala

Jerboa

Lion

Orca

Pig

Rabbit

Rhinoceros

Seal

Squirrel

Tapir

Wildebeest

Wolf

Zebra

Technical Details

Features:

  • Root motion and In Place animations.

  • Two LODs.

  • Animation state machine.

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Characters: 30

Vertex Counts of Characters: 5000-30000

Texture Resolutions: 2K or 4K normal and base color

Number of Animations:

  • Bear: 46

  • Rhinoceros: 47

  • Camel: 41

  • Cattle: 33

  • Deer: 74

  • Giraffe: 49

  • Gorilla: 26

  • Hippopotamus: 32

  • Impala: 52

  • Jerboa: 48

  • Orca: 14

  • Anteater:30

  • Beaver:25

  • Cat:36

  • Dolphin:12

  • Goat:43

  • Wolf:57

Animation Types (Root Motion/In-place): Both(Except Orca and Dolphine)

Supported Development Platforms: Windows, Mac OS(Other than Groom)

Supported Target Build Platforms: Windows, Mac OS(Other than Groom)

Included formats

  • logo of Unreal Engine format