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Media 0 for listing Network Spline Movement

Description

Anyone who has tried to move actors along a spline using Unreal's built-in Replicate Movement system may have experienced jitter, especially in normal or high-latency conditions. The Network Spline Movement plugin helps eliminate this issue by utilizing local prediction to ensure smooth movement replication. Say goodbye to jitter!

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What does this plugin offer?

  1. Smooth and Accurate Movement: Provides a reliable solution for moving server-owned actors along splines in your multiplayer game.

  2. Flexible Usage: Use it to create dynamic moving platforms, elevators, train, rotating objects, and much more. The possibilities are endless!

  3. Customizable: Configure spline-based movement with options for speed adjustment, directional control, rotation modes and much more.

  4. Local Prediction & Lag Compensation: By utilizing local prediction, the plugin mitigates the issues caused by network latency. Enjoy smooth and consistent movement across multiplayer environments, ensuring that your players' experiences remain immersive and enjoyable.

  5. Dynamic Actor Attachments: Attach actors that can follow the moving actor with precise offset control, for example a train with wagons.

  6. CurveFloat Supported: More animation control with enhanced interpolation options, including cubic interpolation.

  7. Event Driven: Includes Blueprint delegates like OnNetworkSplineStateChanged and OnNetworkSplineAtValueUpdated for triggering custom behavior when the spline state or position changes.

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Included formats

  • logo of Unreal Engine format