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Media 0 for listing PreLoad

Description

By preloading level's assets in memory, you can open level or streamlevels immediately.

And you can get the real load progress value.

Importent: ***** Use "List of Maps to include in a packaged build" in Packaging setting to include your maps, Because the levels has no dependencies.

video:https://www.dropbox.com/s/8njbgrr4a57dwva/202301081958.mp4?dl=0

Doc:https://www.dropbox.com/scl/fi/6tx6l25u2455p9q5mzipp/Preload.docx?dl=0&rlkey=g7cnp88hdr3v796g32skmnupj

Update(Publish 26/6/2024) :

1.Add the option of "Use Externsl Actors" for UE5.3+.

2.Add the setting of "Is Release Denpendencies".

Update(Publish 2/3/2023) :

1. Fix memeory leak when open level which already loaded level'denpendencies Asynchronously in the eidtor.

2.Add release the last loaded memory of level'denpendencies.

Update(Publish 27/12/2022) :

1.Add Async Load Level node by level name and delete the interface of PreloadInterface which Async load all levels in datatable.

2.fix the block issue of exporting current level'denpendencies.

Update(Publish 27/11/2022) :

1.Support the setting of MaxParallelObject'number in the editor.

2.Support WorldPartition.

Included formats

  • logo of Unreal Engine format