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Media 0 for listing Piano Music Game and Score Making with Materials and VFX

Description

Youtube

3 Modes Display

Resource Pack Display

Tutorial 1

Tutorial 2 and Packaging Test

Bilibili

3 Modes Display

Resource Pack Display

Tutorial 1

Tutorial 2 and Packaging Test

(These video contents are all the same, please choose the faster one.)

This is a relatively complete PC based piano leisure music game resource package.

It contains most musical elements such as notes, rests, and staff.

It can function independently as a game or as an embeddable mini program.

This resource includes necessary materials, VFX, UI, and Scoring System.

It should be emphasized that you can generate corresponding data tables based on the staff and then create unique music games.

The input of music scores requires a basic foundation in music theory. Of course, the resource package includes a quick start tutorial, and you can also go to professional music knowledge websites to learn about staff notation.

The images, music scores, and data tables based on them in the tutorial are for learning purposes only and are not within the scope of sale.

The entire system consists of the following parts:

    BP_Score + BP_PlayTrack + BP_Connector

BP_Score:

This blueprint is mainly used for music playback based on data tables.

It can also be used for decoration that requires elements related to staff notation.

BP_PlayTrack:

This blueprint is a visual module based on 10 tunnels of keyboard strikes.

Users can freely choose the tunnel they want to use, as well as change the style and striking effect of the falling block (BP-PlayCube).

BP_Connector:

This is a blueprint that connects the above two. It has 3 modes:

---Single Mode:

No UI required, can directly play or execute pre-set music scores.

---Multi Mode:

UI is required to directly play or execute pre-set music scores.

Players can choose the mode they are interested in.

(autoplay, left hand, left hand with accompaniment, right hand, right hand with accompaniment, both hands)

---Custom Mode:

The basic functions are similar to Multi Mode, but players can independently choose parameters and game modes.--------------------------------How to migrate resource packages: 1) Create a new project (of any version, I am using 5.1) using a non third person template. Because it will generate errors with projects containing third person templates.(I am using a first person shooter template)

2) Open the Unreal Store launcher and add the resource package to the newly created project as usual.

3) Open the project with the added resource package.

    Find the PianoScore folder and select all folders except for the Demo and Map folders.

    Right click to migrate.

    Move to the project you want to use (in the Content folder of that project), so there won't be any conflicts. If you want to apply it to a third person template, please disable its spacebar operation.

I will set this project to Complete Project in future updates.

Included formats

  • logo of Unreal Engine format