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Media 0 for listing Lizardman Heavy Knight

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=G4G_wmBTRSU

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

Character: tris 54 838, verts 34 284

Sword: tris 2 980, verts 1 707

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03

PBR Textures Metall/Roughness

4K Textures - Body, Armor, Sword

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Eyes, Armor, Sword

Body Skin have 3 Color Variations

Metal_01 have 3 Color Variations

Metal_02 have 3 Color Variations

Cloth and Cape have 3 Color Variations

There are two armor options - with Ornament and without Ornament

Eyes have 7 Color Variations

Sword Metal has 2 Color Variations

Sword Handle has 2 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The jaw can be opened with the additional jaw bone

  • The Tailm Cape, Cloth and Side Armor have additional bones

  • You can mix all colors separately

  • Side Armor and Tail simulation based on physics

  • Cloth is simulated

  • 2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances

If you have any problems, please contact me [email protected]

Included formats

  • logo of Unreal Engine format
  • logo of Unity format