Description
Input Live Recorder allows user to record, save and use Input Action combos for action games.
[IMPORTANT]
RECORDING AND SAVING:Both KEYBOARD and GAMEPAD are supported!
Go to Tools
Click on Input Live Recorder
Record Input Action combos
Click on Save session to save recorded Input Action combos to Input Live Session asset
[IMPORTANT]
USING:Input can be recorded during gameplay!
Add Input Llive Component to your player controller class (in C++ or BP)
Bind to [OnInputLiveCallback] event of Input Llive Component to setup callback logic
Add Input Action events and register their events with Input Llive Component
Add all Input Live Session assets needed to [Sessions] property of Input Llive Component
Enjoy!
Interactive Input Live Virtual Keyboard
Interactive Input Live Virtual Joystick
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TECHNICAL NOTES:If it is needed to FILTER some values for Input Action create subclass of Input Live Action Filter class, customize its [IsAccepted] method and add this subclass to [FilterCollections] property of Input Live Session asset
If it is needed to MODIFY some values for Input Action (scaling, sampling, etc) create subclass of Input Live Action Modifier class, customize its [ModifyInputActionValue] method and add this subclass to [ModifierCollections] property of Input Live Session asset
Included formats
- versions