Description
With this pack you can create desert buildings including a few props (bar furniture, sci-fi only). Primary made for sci-fi but it also may fit in a fantasy setting as well as you can swap materials/meshes to non-sci fi materials/meshes (= without metal).
Building related meshes are modular and can easily be placed on Unreal’s grid.
Please read to avoid misunderstandings:
- Don’t hesitate to ask (add a question) before buy if you are unsure or want to know about something
- This assets pack contains static meshes only with basic tile textures (building) and some baked textures (props)
- Two maps: example building (currently 3 buildings, simple demonstration only to see what you could create with the meshes) and assets overview
- 4K textures (give you all original size textures, so it’s up to you to resize single or multiple ones, manually or bulk edit)
- Note: building related = tiled, props = baked / (PBR)
- Tested with clean default (UE4.27 & UE5.x) third-person template (projects) to make sure materials, meshes, textures, maps work as intented/without issues in each version (migrate from UE4 to UE5 e.g.)
- Note: it’s one submitted pack for UE4.27/UE5.x (you may notice lighting difference compared to the shots in UE5, mostly because of slighty light/post process changes)
- Third-person character/blueprint (default) needs adjustment: walkable floor angle should be set at least on 45-46 for stairs (as per poly collision)
- All meshes are scaled according to the Epic skeleton.
If you have any issues with the packs materials, meshes or textures don’t hestitate to contact me.
Included formats
- versions