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Media 0 for listing Blueprint Significance

Description

Demo Video | Discord Server | Documentation

Blueprint Significance adds an actor component made using C++ you can add to your blueprints that uses the Significance Manager to optimize the actor it is attached to by changing its tickrate.

After having set the Game Viewport Client Class to the included custom Game Viewport Client Class in the project settings, you can add the Significance component to the actors you want to optimize. By default it will optimize based on distance and if the actor is in view or not. Various config variables can be used to refine when and what to change the tickrate by per instance. Functionality can be expanded upon if desired by adding new code to the existing Significance component in C++.

Included formats

  • logo of Unreal Engine format