Description
Dead simple approach to linear quest tracking!
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This system is designed for linear narratives or quest tracking. Not for open-world/branching quest lines. The approach is so simple a child could create a linear quest line in 5 minutes using this.
Some perfect implementation scenarios for this system are:
Visual novel/kinetic novel
Action game
Horror game
Puzzle game
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The system comes with a demo HUD to showcase the various items a quest can contain however you don't even have to reveal that information to the player and the system can easily be used just internally by you the developer to track a players progress throughout your story!
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Quests can include:
Quest Names
A Quest Icon
Quest Descriptions
Multiple Objectives
Objective Quantities
Objective descriptions
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Easily setup item and NPC interaction with 2 simple variables for identifying the applicable objectives and the quantity to update and one simple function call! Getting started with quest creation has never been this simple.
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Documentation: Here
Demo: Here
Included formats
- versions