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Media 0 for listing CyberBall Flock v2

Description

Cyberball flock: unreal engine 4.26 - 5.0 character, monster, minion, companion or just a decoration

V2 Update Notes:

- New BP

- New animations (9)

- UI bar for relax rate feedback

- Niagara electric

- PA variations

- General improvements

- Magnetic balls

- Explode (Press "F")

- Magnitar actor

update available now and preview video will be available soon.

Balls acts as one big ball. can roll, jump and do other things. also can be in relaxed state that allows balls move-roll individually. Can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have potential for robotic puzzle games.

also free bonus skins are coming soon for customers who gives rating and feedback.! email me for this.

backstory:

CyberBalls are small individual balls that shares (or creates) a collective ai. This upper mind is also recognizes itself as a big ball. (so predictable) They can roll as big ball or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good helpfull companion or a terrible hacker-parasyte for other robot.

CyberBall Flock preview

CyberBalls material features

important to know: 

- input map is here if you want test my demo scene: Defaultinput.ini

- All previews are rendered in unreal engine 5.

- Lumen is enabled for better visuals in UE5. Lumen documentation

- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems 

Included formats

  • logo of Unreal Engine format